Introduce

Cellbig has practiced R&D based on knowhow and solution, accumulated from various fields such as game (Online, Mobile, and Serious), software, AR/VR contents, online web, and mobile web etc., and produced innovative and creative results and outcomes.
Cellbig makes an endeavor to create new values based on constructed infrastructures in the process and takes an active part as a creative and innovative business model in a global market.
Cellbig is not discouraged or stopped. We will provide the best products to customers and innovative contents to users based on built-in competences with new technology platforms.
The challenge of Cellbig will never be stopped.
Please pay attention to the future of Cellbig. We do our best day after day.
Thank you.

Multi Position

Cellbig produces software and contents in various fields, like public/education/health/medical/sports/game.

Multi Alliance

Cellbig produces innovative outcomes based on enlightened technologies through studies and intimate exchanges with companies, schools, and institutions.

Multi Technology

Cellbig produces advanced outcomes based on diverse technologies, such as Hologram, Augmented Reality, Virtual Reality, and Projection Mapping, etc.

Why Cellbig ?

As starting “Tourde Star” in 2009, Cellbig has developed interactive tangible style games.
From location based application to Kinect utilized motion recognition game and projection mapping technology applied sand play, we produce user involve contents and process user experience studies.
Contents of Cellbig are innovative, and that leads to grow as a successful partner with clients.
Cellbig has always studied and prepared for the next. This is the way and direction of Cellbig.
Cellbig creates something different.

Interactive Contents

Cellbig constantly studies interactions with user’s hands and feet and seeks unique tangible style content development all the time.

Reality Contents

Cellbig pursues virtual reality (VR), augmented reality (AR), and merged reality (MR) utilized contents development to deliver more realistic and practical experiences with action recognitions.

Global Contents

Cellbig suggests a successful and inventive global business model as having partnerships with global companies in China, USA, Canada, Japan, and Southeast Asia, etc.

Organization

Our best professionals do their best for value creation as a trustworthy partner to grow with you.

History

Place trustworthy with a firm foundation.
The way we have walked is the basis.

2016
2015
2014
2013
2012
2011
2010
2009
2008
2007

2016

– augmented reality(AR) sand play 3D sandbox ‘SandCraft’ development (KOCCA)
– ‘SunTree’ and ‘SandCraft‘ – copyright contract in China
– ‘systemCu’ and ‘SandCraft‘ – copyright contract in North America
– ‘SandCraft’ – selected as Korea recommended product of KFTA
– Antros Co. Establishment (ETRI shares investment Lab company – healthcare contents technology development)
– Red Rover Co. – AR/VR contents development consultation
– China Miji group – AR/VR contents development consultation
– VR contents frontier businessman selected (KOCCA: support one billion won for 2 years)

 

 

 

 

2016

2015

– Trace Noble Co. – Sokcho-si children experience center’ Tourde Star game simulation & education animation production contract
– Hyundai Motor Company – HYUNDAI car GDSI simulation & Unity engine based optimal task service contract
– Jindu IS Co. – Seoul Foundation for Arts and Culture, 2015 system enhanced business (mobile) development selected & agreement
– Auto Research Co. – ‘SK telecom SDN 3D UI business development selected & agreement

 

 

 

 

 

 

 

 

2015

2014

– POSCO ICT company Ltd. – web/mobile game, mongni run’ game development investment agreement– Jeju techno park participation
– The Well Co. – ‘smart application “Issue Maker” development mutual business agreement conclusion
– Jam Tech Co. – game type contents base exercise equipment & medical appliances joint development business MOU agreement
– Korea Creative Content Agency – 2014 character linked contents development business development selected & agreement
– Korea Creative Content Agency – 2014 serious game government support business’ development selected (motion part) & agreement
– Chungkang College of Cultural Industries (CCRC) – action recognition serious game – interface module development & graphic consulting agreement
– Gana media group ‘tangible style contents development & supply’ MOU

 

 

 

 

 

2014

2013

– Chungkang College of Cultural Industries (CCRC) – game resource production & technology consulting contract
– Gwacheon knowledge information town – foundation investment agreement MOU ’ – selected in representatives of 8 IT companies
– Daewon Cargo Co. – smart cargo transportation system development & group business contract
– China Miryu International Ltd. – China Dongbang group (Dongbang Cable) motion tangible style contents channeling business – supply businessman contract
– selected as businessman of ‘realistic media based business support’ in Jeollanam Culture
– Industry Promotion Center – motion recognition game patent application agreement
– Toba Co./Wingames Co. – selected as businessman of animation Larva for KakaoTalk game development & contract , “Larva for a second” development
– Samsung Electronics Co., Ltd. – smartTV motion recognition contents development provider selected & agreement. Register subcontractor. 1st content development contract
– I-jim sports – 70 nationwide taekwondo studio franchises, “Taekwon star” & Kinect game zone supply business sole agency agreement
– Jeollanam Culture Industry Promotion Center ‘realistic media intensified business support’ – selected as businessman & agreement. “motion recognition game” technology evaluation/manual
– Kids Pop Pop “motion recognition game” – distribution sole agency contract & new development agreement with 100 nationwide franchised enterprise
– The Well Co. – Social Community App “Issue Maker” development business investment invite, contract
– POSCO ICT company Ltd. – web/smart phone game “mongni land” development investment three-party agreement, contract. Jeju techno park participation

2013

2012

– Daihan Science Co. – ‘Android-based remote control medical appliances UI’ development 2nd contract
– International Game Show – ‘G-STAR’ ‘Tourde Star’ exhibition participation (B2B,B2C) / Korea Creative Content Agency
– NEOWIZ Co. games – ‘Tourde Star’ publishing contract process for export to ‘ICE games’ in USA
– medical online game system ‘Cell Bike’ development, sample TEST start
– online game interlock ‘Kids online Bike’ CO-1400 test product development
– production, sale & rental process of ‘Tourde StarK’ for children
– “Taekwon star Kinect”- selected as ‘serious game support business‘ of Korea Creative Content Agency.
– Jeollanam Culture Industry Promotion Center – serious game development investment support
– tangible style taekwondo utilized fitness training Kinect game, “Taekwon star Kinect” development start
– ‘2013 Samsung smart TV’ AVI player – game content development agreement with Samsung Electronics Co., Ltd.
– functional new concept, Kids sports recreation game room “Pop Pop Start” – franchise business (1st branch of Incheon-si)

 

2012

2011

– Korea Networks Research Center – smart phone platform ‘MAGAZINE’ development
– Mass production & Sales of Serious game ‘Tourde Star’
– Beyond Tech Co. – ‘Kies 2.0 Mac version S/W’ contract development (Samsung Electronics Co., Ltd.)
– Beauty Balance Clinic – obesity treatment medical version contract development from serious game, ‘Tourde Star‘
– Daihan Science Co. – ‘Android-based smart remote control medical appliances UI’ development contract
– Jeollanam Culture Industry Promotion Center – game test certificate business contract enforcement
– Korea Culture Content Agency – selected as businessman of ‘technology business consulting business’
– NEOWIZ Co. games – ‘Tourde Star’ for export in China & South America, publishing contract

 

 

 

 

2011

2010

– Leon Systems Co. established with capital 800 million won (Japan KAWADAKE inviting foreign capital joint venture)
– Awarded in 2010 Seoul Game Production Support Business Contest hosted by Seoul Animation Center, Seoul Business Agency (‘Tourde Star’)
– 2010 Kkumdori Science Festival – serious game booth participation & exhibition, Project C in Daejeon Culture Industry Promotion Center
– Cellbig Interactive Co. relocated in Mokpo-si, Jeollanam-do
– Jeollanam Culture Industry Promotion Center – merged contents, iPhone Apps Project A development
– 3D merged contents – media business related MOU (office of Jeollanam-do)
– Commercialization of serious game ‘Tourde Star’
– Seongnam serious game festival – participation & exhibition (Tourde Star)
– iPhone application ‘augmented reality tangible style game’ development completed
– International Game Show – ‘G-STAR’ ‘Tourde Star’ exhibition participation

 

 

 

 

2010

2009

– Hong Kong NexTrend, STB certificate & content management server development
– Gyeonggi-do serious game festival – participation & exhibition, serious game development
– G-Star 2010 International exhibition – participation (serious game, ‘Tourde Star’)
– International Game Show – ‘G-STAR’ ‘Tourde Star’ exhibition participation

 

 

 

 

 

 

 

 

2009

2008

– arcade game development for export to Japan (Yamasa Group)
– business tangible style online toolkit development of Korea Creative Content Agency

 

 

 

 

 

 

 

 

 

 

2008

2007

– Cellbig Interactive Co. established
– Arcade game development for export to Japan, and games for Bandai Namco Entertainment Ltd.

 

 

 

 

 

 

 

 

 

 

2007
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